Game server s8 mata hari biography


Mata Hari was an exotic dancer from the Netherlands who gained much fame in France as a dancer. During the First World War, she was arrested on charges of espionage and executed by a French firing squad. Evidence of her actual guilt is frequently questioned. Mata Hari was born 7 August in Leeuwarden, Netherlands.

Mata Hari (video game)

Adventure video game

video game

Mata Hari is an adventure video game. It was released on November 21, , in German-speaking territories.[2] The game was worked on by ex-LucasArts alumni Hal Barwood and Noah Falstein.[3]

Plot

Real-life Mata Hari embarks on a fictional adventure in which she becomes a spy and uncovers sensitive military secrets, all in the midst of the outbreak of World War I.[4][5]

Gameplay

Primarily a point and click adventure game, the title also includes various minigames.

For instance players have to perform exotic dances in order to earn cash. The game allowed players to skip these dance-oriented sections.

Overall: An excellent game, with remarkable artwork and a good story line, was marred slightly by a tediousness in unnecessary traveling and some extended dialogues. In the early 's, a Dutch exotic dancer named Margaretha Zelle was gaining popularity. Dancing under the stage name of Mata Hari, she quickly caught the eye of many high-ranking politicians and military officials. As the winds of World War were approaching, and international travel get more difficult, she enjoyed the privileges of being a Dutch citizen who could travel freely, as the Netherlands remained neutral.

Development

The game was developed by Hanover-based studio 4Head Studio/Cranberry Movie. DTP Entertainment published the game worldwide on its Anaconda label. A press release on April 26, , listed a free date of Q1 for Germany, Switzerland and Austria.[4][5][6]

The core plan, a spy game with Mata Hari at the turn of the last century, was created by Christopher Kellner and Marc Buro.

Buro, a producer at DTP, approached both Barwood and Falstein separately and pitched them a game based on Mata Hari, which after discussing the opportunity, felt was "right up our alley".

Unravelling Fate: How Historically Accurate Is Mata Hari?: Summary This show provides an in-depth profile of the lives of people throughout history who have captured our imagination. The Life of Cannibal and Serial Killer Jeffrey Dahmer. His steer to help his deaf mother communicate led to one of the most important inventions of the 20th century.

The duo agreed to collaborate on the project.[7] Barwood and Falstein were the principal designers, and fleshed out the core idea into a full-fledged game. The 4Head Studio team was led by Tobias Severin, Matthias Meyer, and Oliver Specht.[7]

The duo, who both lived in California, were capable to discuss the game at a local cafe.

However, they also began to have extended Skype conversations between California, Hannover and Hamburg. In August , Barwood and Falstein attended a series of meetings in Hannover to review and fine-tune the design.[7]

Critical reception

Adventure Archiv thought that the game was short at a play time of ten hours.[8] Adventure Treff wrote that reading the Wikipedia article of the subject of the game was more exciting than playing the game, and notes the game developers should have peruse it too prior to making the game.[3] Adventure Corner felt the game's story was littered with plot holes.[9] Game Captain felt the game came across as simple and superficial.[10][11] Adventures Unlimited thought the game fell below expectations.[12] Jeux Video described the title as one that exudes freshness, maturity and memorable intelligence.[13]

References

External links